Sunday, 15 December 2013
Coraline Studies - Inspiration For More Narrative In My Work
Lately I've noticed that my artworks lack narrative. I realised this after looking at Sergey Kolesov's work. His concepts feel like there is a story happening with people and things interacting in interesting compositions.
To work on this, I've been studying screen caps of Coraline where there are many elements making up a scene such as composition, lighting, gesture, interacting figures, textures - so many great things. Coraline used traditional methods to make the film so I feel like its a good idea to copy these instead of films using CGI. Firstly the models exist in reality and therefore obey the laws of physics in terms of lighting and form. CGI does damn well at replicating this but doesn't have to obey the laws, but is created to appear like it is. Sure Coraline would have used a lot of digital touch ups on colours and lighting but it still had to start in the physical world.
References -
http://disneyscreencaps.com/coraline-2009/1/#/
Sergey Kolesov
http://vimeo.com/channels/peleng
http://www.inprnt.com/search/?q=Sergey+Kolesov
http://pelengart.blogspot.com.au/
Tuesday, 10 December 2013
Exposing my colour fraudulance
Way too much red and yellow. GAH!
This was painted with afternoon ambient light so I had to be quick. Was about 50 mins.
This was painted with afternoon ambient light so I had to be quick. Was about 50 mins.
Monday, 2 December 2013
Resident Evil Remake BKG
I found the backgrounds in this game very inspiring because of their sombre tone. Damn awesome game as well.
Gouache on 300gsm hot pressed paper.
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